Download Baffling Brain Teasers by Philip J. Carter PDF

By Philip J. Carter

A follow-up name to Alan Wareham's "Brain Teasers", with over a hundred brain-teasing questions graded from effortless to very tricky. The authors have additionally written "Take the IQ try" and "Take the IQ problem" sequence.

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Extra resources for Baffling Brain Teasers

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The initial value is GL_ TEXTURE0_ARB. 1 are then directed to the active texture unit. 1 Functions Directed to the Active Texture Unit glTexImage1D glTexImage2D glTexImage3DEXT glTexSubImage1D glTexSubImage2D glTexSubImage3DEXT glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCopyTexSubImage3DEXT glBindTexture glGetTexImage glTexParameter{if}[v] glGetTexParameter{if}v glGetTexLevelParameter{if}v glTexEnv{if}[v] glGetTexEnv{if}v glTexGen{ifd}[v] glGetTexGen{ifd}v Additionally, each texture unit possesses its own texture matrix stack.

Description Normal vector and reflection vector texture coordinate generation are specified by calling the glTexGeni function. For each texture coordinate s, t, or r whose texture coordinate generation mode is GL_NORMAL_MAP_ARB, the corresponding x, y, or z coordinate of the normal vector is copied. For each texture coordinate s, t, or r whose texture coordinate generation mode is GL_RELFECTION_MAP_ARB, the corresponding x, y, or z coordinate of the reflected eye vector is calculated. glGetIntegerv—Extended to allow retrieval of cube texture map state.

GL_CLIENT_ACTIVE_TEXTURE_ARB The symbolic constant representing the currently active client texture unit is returned in params. This corresponds to the value most recently set with the glClientActiveTextureARB function. The initial value is GL_TEXTURE0_ARB. GL_MAX_TEXTURE_UNITS_ARB The maximum number of textures units is returned in params. This is always at least 2. 3 Previously GL_EXT_texture_env_add Related extensions — DISCUSSION The GL_ARB_texture_env_add extension allows the GL_ADD texture function to be specified in the texture environment in addition to GL_MODULATE, GL_DECAL, GL_BLEND, and GL_REPLACE.

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