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Additional info for Autodesk 3ds Max 2014 Essentials: Autodesk Official Press
F i g u r e 2 . max from the Scenes folder of the Clock project on this book’s companion web page. This file has a full image of the front of the clock, loaded onto an image plane. I n S p l i n e s W e Tr u s t 2. Start by accessing the Create panel ( ), and choose the second icon from the row of icons, Shapes ( ), and from there choose Line. The following apply when you use the Line tool: IIA single click in a viewport creates a point with a linear segment. IIA click and drag creates a curved segment when you let go of the mouse.
This UI element lists all the modifiers that are active on any selected object. Modifiers are actions applied to an object that change it somehow, such as bending or warping. You can stack modifiers on top of each other when creating an object and then go back and edit any of the modifiers in the stack (for the most part) to adjust the object at any point in its creation. You will see this in practice in the following chapters. Modifier Stack F i g u r e 1 . 1 2 The modifier stack in the Modify panel 15 16 Chapter 1 • The 3ds Max Interface Objects and Sub-Objects I To edit a sub-object, you have to convert it to an editable poly object, which you will learn how to do in the following chapters.
Follow these steps: 1. Select the Front viewport, which should still be set to Shaded display mode, from the previous steps. 2. Enable Edged Faces mode in the viewport by using the keyboard shortcut F4. Edged Faces places the wireframe over the shaded object, making the object easier to see when modeling. 3. Right-click in the Front viewport to make it the active viewport. This will align the cylinder to the Front viewport when it is created. 4. In the command panel, choose the Create tab, click the Geometry icon, and make sure Standard Primitives is selected.