By Herbert Kohl
For starting and complex programmers. discover ways to application in easy whenever you paintings along with your personal Atari four hundred or 800. Play many tough academic video games and how you can create your personal.
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Additional info for Atari games and recreations
One way to get involved in this process is to watch how a very simple idea can grow and evolve. It's very much like watching a new house being built. The theme for the game presented in this chapter is the classic race between the Tortoise and the Hare. The old, plodding, deliberate Tortoise is challenged to a race by the speedy Hare. The Tortoise is steady, regular, and sometimes painfully slow. The Hare is fast but erratic. It jumps all around, is impatient, and in the original Greek fable is foolish.
ERROR 72, as you can see by look ing at the ERROR messages li sted in your Atari Basic Reference Manu al, is a clue to you that the lin e your GOTO command referred to cou Id not be found in your program . If you cou ld correct the program to read : 10 PRINT "A NOTHER ERROR " 20 GOTO 10 the error wo uld disappear, and th e program would run. All the Error Messages help you figure out what has gone wrong. " We 've li sted and ex plain ed the most common Error MAKING MISTAKES AND CORRECTING THEM Messages, and in your A TARI BASIC Reference Manual there are explanations for others.
What do you think the program does? RUN it and see if you are right. 10 LET X=INT(RND(l )*6)+1 20 INPUT Y 30 PRINT X*Y With one more concept we will be able to set up a program for a number guessing game. This might see m like a lot of work to develop a simple game, but remember that we are now almost halfway through the words you'll need to know in order to play, program, and modify most of the games in thi s book. The simple example belies the complexity that is embodied in the BASIC vocabulary already presented.