By George Maestri
One glance and you may see that this 3ds Max booklet isn't like all of the others. It provides the center 3ds Max good points in pages filled with extraordinary pics that completely illustrate the innovations. every one web page is loaded with distinctive causes on an important parts, comparable to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. attractive step by step classes and projects offer hands-on reinforcement as you examine. Create textures, research rigging, deliver biped characters to life—even create hair with this pretty, full-color advisor.
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Additional resources for 3ds Max at a Glance (At a Glance)
8 Add the Surface modifier to the cage. This will create patch surfaces along the splines. The body can be reshaped by adjusting the underlying splines or by adding an Edit Patch modifier. 5 Open the Grid And Snap Settings window (Customize → Grid and Snap Settings) and enable Vertex snapping. Use the Line tool to draw a spline snapped to the edges of the circles. 3 Add an Extrude modifier to this new curve to create the backplate. Turn off Cap Start and add a Taper modifier to the surface to taper it in slightly.
Unlike a polygonal object, a patch has curvature controls on each vertex to adjust the curvature of the surface. NURBS modeling is exceptionally good at creating smooth, splined surfaces by using a minimum of points. NURBS is an acronym for non-uniform rational B-spline, the type of spline that defines a NURBS surface. Creating Geometry Geometry in 3ds Max is created by using either the Create menu on the main menu or the Geometry tab of the Create panel. This tab has a pull-down menu from which you can select different categories of objects to create.
Open the Bevel tool and set it to Local Normal. Bevel these polys to create a collar. 24 25 Add a MeshSmooth modifier to complete the body. qxd 10/27/07 6:27 PM Page 45 T U TO R I A L Spline Modeling a Spaceship 45 Spline Modeling a Spaceship Start by creating a spline circle. Reshape this into a slight oval. 1 Continue doing this for the other outlines. The outline along the top needs to have a break around the cockpit area. Select the original circle, add an Edit Spline modifier, and attach all of the other splines to create a spline cage.