By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the genuine and the artificial in Augmented 3D Worlds: a short Survey of purposes and demanding situations four Multi-view Acquisition and complicated intensity Map Processing recommendations five Object-Based Spatial Audio: proposal, benefits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme aiding 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 errors Concealment concepts in Multi-view Video purposes thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE point of view
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The present paper focuses mainly on software aspects, although in many cases, the sensors available are also mentioned, since they influence the accuracy of measurements. But the display used to produce the final impression of augmentation plays a central role in every augmented reality application. The display hardware at hand is an important factor determining not only the user experience but also the type of software processing itself. As shown in Fig. 2, the two main types of portable displays are optical see-through displays and video see-through displays (the list of technologies for fixed displays that can be used as “ambient” installations in an augmented reality experience is very long and not dealt with in this context).
Chen Y, Liu S, Wang Y-K, Hannuksela M, Li H, Gabbouj M (2008) Low-complexity asymmetric multiview video coding. In: IEEE international conference on multimedia and expo, pp. 773–776, Hannover, June 2008 34. Aksay A, Bilen C, Kurutepe E, Ozcelebi T, Akar GB, Civanlar MR, Tekalp AM (2006) Temporal and spatial scaling for stereoscopic video compression. In: EURASIP European signal processing conference, Florence, Sept 2006 35. Stelmach L, Tam W, Meegan D, Vincent A, Corriveau P (2000) Human perception of mismatched stereoscopic 3D inputs.
As shown in Fig. 2, the two main types of portable displays are optical see-through displays and video see-through displays (the list of technologies for fixed displays that can be used as “ambient” installations in an augmented reality experience is very long and not dealt with in this context). In head-mounted or portable optical see-through, a real image of the world is presented to the end user using appropriate mirrors and optics. The major disadvantage is that the synthetic objects are usually projected on the basis of small displays integrated in the setup and usually a rectangular area corresponding to these displays becomes visible leading to a difficult to control and partially unnatural outcome.