By Roger King
"Accessible to artwork, engineering, desktop technology, and movie scholars and pros, this article presents a concise, principles-based advent to 3D animation. It emphasizes the method for developing lively tasks in a nonmathematical type. The textual content makes a speciality of easy methods to perform this technique with Autodesk Maya, the best in 3D animation. each one bankruptcy introduces a serious point of the 3D animation method and courses readers via easy, step by step tutorials that hyperlink key ideas to Autodesk Maya recommendations. "-- �Read more...
summary: "Accessible to artwork, engineering, desktop technological know-how, and picture scholars and pros, this article presents a concise, principles-based advent to 3D animation. It emphasizes the method for developing lively tasks in a nonmathematical style. The textual content makes a speciality of the best way to perform this strategy with Autodesk Maya, the choicest in 3D animation. each one bankruptcy introduces a severe element of the 3D animation procedure and courses readers via basic, step by step tutorials that hyperlink key ideas to Autodesk Maya thoughts. "
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Extra info for 3D animation for the raw beginner using Maya
Therefore, we will pursue both of these goals: learning the conceptual process of building an animated project with Maya, as well as becoming comfortable with its interface. A Warning: The Maya Interface Can Be Intimidating, Don’t Be Dispirited Autodesk Maya is a true mega-app. The menu system of Maya dwarfs the famously inscrutable interface of Adobe Photoshop in its size and complexity. So, if you have no experience with 3D modeling and animation applications, Maya can be intimidating at first.
We differentiate between these two so that we can manipulate 3D objects independently of where they are in the global space. The object space has an origin (0, 0, 0) associated with that object. It might be easy enough to guess where the origin is when the object is a cube or a sphere. But if an object is heavily morphed, it can become difficult to guess where Maya might be placing the origin. There is a third (x, y, z) space assigned to each object. This is called local space, and it allows us to put objects in hierarchies and to use these hierarchies to control the movement of multiple, related objects.
To the instructor: I have often stepped through these tutorials with my students in class. I teach in a laboratory setting where every student has a computer running Maya right in front of them. Students should be encouraged to install the free version of Maya and bring their machines to class. The top-down coverage of major topics presented in Chapter 16 should give the instructor all that is needed to engineer a classroom experience that is a solid blend of example-driven and conceptual material.